Accuracy values, unlike the previous stats, are not based on an individual Pokémon and cannot be increased permanently by leveling up or by vitamins. If two or more Pokémon's Speed stat are the same, one of the Pokémon will act first in a random order each turn.Īccuracy is a percentage value that determines the chance of a Pokémon's attack hitting the opponent. If both Pokémon use such a move, the factor that determines who will act first is reverted to the Speed stat. If one Pokémon uses a move such as Quick Attack, Speed values are no longer a factor. The average base Speed for a Pokémon is 66, while the average base Speed for a fully evolved Pokémon is 78. Generally, the Pokémon with the higher Speed will be the one to attack first. Speed is a value that determines which Pokémon will act first during battle. The average base Special Defense for a Pokémon is 69, while the average base Special Defense for a fully evolved Pokémon is 83. Def, determines how much damage a Pokémon will resist when hit by a special move. The average base Special Attack for a Pokémon is 69, while the average base Special Attack for a fully evolved Pokémon is 83. Atk, is a value that determines how much damage a Pokémon can cause while using a special move. The system now refers attacks that are special to involve some kind of energy to harm the target without making physical contact. Another change appeared for special attack when Pokémon Diamond and Pearl was released. By Generation II games, the "Special" category separated and created a more accurate system by creating the Special Attack stat and Special Defense stat. In Generation I games, there were types that signified if the attack was physical or special. The average base Defense for a Pokémon is 73, while the average base Defense for a fully evolved Pokémon is 83.īefore Special Attack and Special Defense, there was a stat called Special that represented both Special Attack and Special Defense. The average base Attack for a Pokémon is 75, while the average base Attack for a fully evolved Pokémon is 90.ĭefense determines how much damage a Pokémon will resist when hit by a physical move. Below 50% but above 20% will cause the bar to appear yellow, while below 20% with the exception of 0% will cause it to appear red.Īttack is a value that determines how much damage a Pokémon will cause to the opponent while using a physical move. When a Pokémon's HP is full or above 50%, the bar will appear green. HP is depicted as a long, horizontal bar that changes color according to how much HP the Pokémon has left along with numerical values showing the current and total HP. The average base HP for a Pokémon is 68, while the average base HP for a fully evolved Pokémon is 80. There are several ways to replenish a Pokémon's HP such as using items like Potions or in-battle moves like Rest or Synthesis. HP is the most frequently affected stat of them all, as depleting HP is the key factor in winning a battle. When a Pokémon's HP is completely down to 0, the Pokémon will faint. HP, is a value that determines how much damage a Pokémon can receive.
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